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Knowledge Bowl

To register for this event, please download the application and email to Kim Dickson at kim.dickson@lltc.edu or Anyea Hake at anyea.hake@lltc.edu

Coordinator: Kim Dickson
Email:
kim.dickson@lltc.edu
Phone: 928.724.6669

Co-Coordinator: Anyea Hake
Email: anyea.hake@lltc.edu

 

Registration Deadline: Friday March 1, 2024

 

Knowledge Bowl Books

 

Braiding Sweetgrass:  Indigenous Wisdom, Scientific Knowledge and the Teachings of Plants by Robin Kimmerer 

ISBN: 9781571313560

 

Fire Keeper's Daughter by Angeline Boulley 

ISBN: 9780861540907

 

The Seven Generations and The Seven Grandfather Teachings by James Vukelich 

ISBN: 9798988531302

 

How to Be an Indian in the 21st Century by Louis V. Clark III (Two Shoes) 

ISBN:  978-0-87020-815-7

 

Talking Sky: Ojibwe Constellations as a Reflection of Life on the Land by Carl Gawboy and Ron Morton 

ISBN: 9781938241000 

 

How Indians Use Wild Plants for Food, Medicine and Crafts by Frances Densmore

ISBN: 9780486230191 

Competition Objectives

  • Share and strengthen Native history and culture among the Tribal College students

  • Promote and showcase the talents of public speaking, articulation, and critical thinking among the participants.


Competition Rules

  1. Teams will consist of four (4) members, one (1) of which shall be designated as the team captain.

  2. Teams shall have one (1) coach and may have one (1) alternate team member.

  3. The team captain will be responsible for verifying the coin toss results, choosing the match categories, ensuring the timely arrival of the team for each match and raising any disputes during the competition.

  4. The alternate team member may replace another team member for any or all matches, but the alternate team member cannot be substituted once a match begins.

  5. All team members, including the alternate team member, shall be listed on the team’s registration roster. Changes to the roster can only be made in emergencies, documented in writing, and submitted within seven (7) days before the competition.

  6. A match may be played with less than a full team. Once the match begins, any vacant positions shall remain vacant throughout.

  7. The team coach is responsible for their team’s registration and is responsible to verify that their team’s registration has been received and processed (check conference website registration list). The coach is not required to attend their team’s matches; however, they shall prepare their team for competition. The team coach should ensure that the team arrives for competition on time, and critique the team and make suggestions for improvement. Coaches cannot compete and cannot raise any disputes during or after the match.

  8. Any team that arrives ten (10) minutes late for the scheduled start time of the match will have forfeited. Due to the number of forfeits in recent years: in his or her discretion, the Knowledge Bowl coordinator may allow late entrants to take the place of a forfeited team for a particular game, provided that: (a) the late entrant is a team of at least four (4) that is registered and verified); and (b) all members of the late entrant-team are present at least five (5) minutes prior to the scheduled start of the match.

  9. Once the match begins the doors to the competition’s room will be closed and no one will be allowed to enter until the match ends. Spectators in the competition’s room shall remain inside until the match ends.

  10. Only individuals associated or employed with the particular Tribal Colleges competing in the competition’s room will be permitted to observe the match. Registration nametags will be required.

  11. Team members and spectators shall conduct themselves in an appropriate manner. Spectators are not allowed to communicate in any way with the teams once a match begins. Any cheating will result in the disqualification of an entire team from the tournament.

  12. All student participants must sign an additional Acknowledgement of Knowledge Bowl Rules form upon entering the competition room.

  13. No note-taking, video, or photography is permitted by anyone in the competition’s room.

  14. At the beginning of the match, the quizmaster will toss a coin to determine which team will have control of the board to begin the match.

  15. Heads will go to the team on the quizmaster’s right; Tails to the team on the left.

  16. The captain of the team who wins the coin toss will choose the first source category (book, video, map, etc.) for the first question. After the quizmaster asks a question, the team who answers correctly gains one (1) point and is permitted to select the category for the next question. The last team to answer a question correctly always chooses the category of the next question. This process continues until the final question is read for each of the two rounds, respectively.

  17. A short administrative break will occur between round one (1) and round two (2).

  18. After a question is read by the quizmaster, either team may buzz in during the initial fifteen (15) seconds to give an answer or request a re-reading of the question. Questions will only be re-read once. After a team buzzes in, the team has ten (10) seconds to respond.

  19. The team requesting a re-read of a question is not exclusively permitted to answer; after a question is re-read, a ten (10) second period for discussion and answering begins again where either team may buzz in to answer.

  20. After the first reading of a question, if a team buzzes in and answers incorrectly, the other team may request a re-reading of the same question. The team who answered incorrectly will not be permitted to answer the same question again.

  21. If a team buzzes in prior to the complete reading of a question, that team may not request a re-reading of the question. If the team buzzing in prior to the complete reading answers the question incorrectly, the other team may request a re-reading of the same question.

  22. Only one team member can answer for a given question. If a team gives more than one answer at any time, then both or all answers will be considered incorrect if any of the provided answers are incorrect.

  23. If both teams answer the question incorrectly, the quizmaster will provide the correct answer and no point will be given to either team.

  24. Each correct answer is worth one (1) point. No point penalties exist for incorrect answers.

  25. Each match will include two (2) rounds lasting twenty (20) minutes each. If at the end of the second round, the teams are tied, then the match will continue into a third “sudden win” round. In this round, the first team to correctly answer a question will win the match. The quizmaster will select the category and the question for any third round.

  26. The team captain is the only person permitted to raise any dispute or concern about a question to the quizmaster. The dispute or concern shall be addressed as soon as the conflict arises. Once the next question is read, the dispute or concern can no longer be addressed.

  27. Each Tribal College may only register one (1) team that will participate in the double-elimination Knowledge Bowl competition.

  28. Each session will consist of a maximum of 20 questions. If the 20 questions are exhausted before the twenty minute time limit, the match ends unless there is a tie.

  29. Each match will consist of an equal number of questions from each source on the source list. The order of categories for which questions will be asked in each round will be selected prior to the start of the match.

  30. Winner of each match will be determined by the accumulated points from the (2) rounds.

  31. The questions for each match will be selected from the official source list: (books, videos, maps, etc.). All questions will be fill in the blank. There will not be any multiple choice questions, including true/false questions.

  32. Disputes regarding questions and answers will be decided by the judge(s). The Quizmaster may confer with the designated Knowledge Bowl judge(s) to resolve a dispute. Time will be stopped during this interval and restarted following the decision of the judge(s). The decision of the judge(s) is final for the match in play. Teams are limited to 2 disputes per match.

  33. It is highly recommended that the team captain accompany their coach to the coaches meeting.

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